The Dark Eye RPG: Theater Knights Part 2 - The Blue Tome
The Temple of Efferd in Neersand asks the heroes to deliver the Blue Tome, a relic of the legendary Order of the Theater Knights, to a researcher in Hinterbruch. After an encounter with thieves and a brush with vicious killers, the heroes make an unexpected stop at a fortress monastery that serves as a hospital for the insane.
During their stay, the heroes discover that some of the hospital’s most dangerous inmates may actually be possessed by angry spirits. While investigating, the heroes uncover a shocking plot with dire consequences for the future of Bornland.
In this second installment of the Theater Knights Campaign, the heroes gain more clues about the identity of their enemy and his dark plans. You need the Core Rules and the Aventuria Almanac to play. The Blue Tome may also be played as a stand-alone adventure.